Craft Offer

Cadence · per-offerUpdated · 2026-05-19stub

Craft Offer — Miles Mortensen (ISOM)

Per-offer architecture. Each product gets its own Craft Offer instance. Frameworks combined from the GrowthOpX creative strategist workflow and the Far From dossier method: MAGIC naming, value equation scoring, scarcity/urgency/bonuses/guarantee design, "Stupid Saying No" test, seasonal campaign calendar.


Purpose

Forces a deliberate, defensible architecture for every offer the client sells. Without this, offers default to "price + bullet list of features" and underperform. With this, every offer has a named promise, a defended price, a layered enhancement stack, and a campaign calendar that ties to the buyer's real-world urgency.

How to populate

Sources to mine:

  • Avatars (Sections 3-6 directly feed the offer architecture)
  • Offerings (the offer being crafted)
  • Offer Comparison Audit (positioning relative to competitors)
  • SWOT Analysis (strengths to lead with, threats to defuse)
  • Creative Strategist Workflow for the framework reference

What good looks like: every field has a specific answer, not a placeholder. MAGIC name is testable (does it actually contain the five elements?). Value equation scores are honest (a 6 is a 6, not a 9 you'd like it to be). The "Stupid Saying No" test passes all six questions or has a clear path to passing them.

Update: when the offer materially changes (price, positioning, format, audience). Stable in between.


Offer: [OFFER NAME]

A. Value Ladder Context

FieldDetail
Tier (LM / LT / Core / Premium / HT / Recurring)[TO POPULATE]
Position in the ladder[TO POPULATE]
Feeds in from[TO POPULATE]
Feeds out to[TO POPULATE]
Strategic role[TO POPULATE]

B1. Entry Pathway

FieldDetail
Lead Magnet Name[TO POPULATE]
Lead Magnet Format[TO POPULATE]
Narrow Problem Solved[TO POPULATE]
Result Prospect Gets (first-week-win)[TO POPULATE]
CTA to Core Product[TO POPULATE]
Would Someone Pay For This LM?[TO POPULATE]
Low Ticket Offer[TO POPULATE]
Low Ticket Price[TO POPULATE]
Low Ticket → Core Hook[TO POPULATE]

B2. Offer Enhancements

Scarcity

FieldDetail
Type[TO POPULATE]
Detail[TO POPULATE]
Is the scarcity real (structural) or invented?[TO POPULATE]

Urgency

FieldDetail
Type[TO POPULATE]
Detail[TO POPULATE]
Tied to real calendar deadlines?[TO POPULATE]

Bonuses

#BonusStated ValueWhy it works
1[TO POPULATE]
2
3

Guarantee

FieldDetail
Type (Unconditional / Conditional / None)[TO POPULATE]
Detail[TO POPULATE]
Named Guarantee[TO POPULATE]

Naming (MAGIC)

FieldDetail
Current Name[TO POPULATE]
MAGIC Name[TO POPULATE]
M — Magnetic word[TO POPULATE]
A — Avatar[TO POPULATE]
G — Goal[TO POPULATE]
I — Interval[TO POPULATE]
C — Container word[TO POPULATE]

B3. Value Equation Score

Score 1-10 on each lever. Then write the action to get from current score to next score.

LeverScoreEvidenceAction to Improve
Dream Outcome[1-10]
Perceived Likelihood[1-10]
Time Delay[1-10]
Effort & Sacrifice[1-10]

C. Seasonal Campaign Calendar

WindowDatesCampaign / OfferTargetNotes
[TO POPULATE]

D. "Stupid Saying No" Test

#QuestionAnswerPass / Marginal / Fail
1Is the dream outcome so desirable they'd pay almost anything?[TO POPULATE]
2Is the perceived likelihood high enough they believe it'll work for THEM?
3Is the time delay short enough they'll see progress quickly?
4Is the effort/sacrifice low enough they feel the hard part is handled?
5Is the price a fraction of the perceived value?
6Would the buyer feel like they're making a mistake by NOT buying?

[Duplicate the full block per offer. Aim for one Craft Offer instance per paid offer in the value ladder.]


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